Diurnal War

So the king of the realm and his daughter, today's winner of the daughter contest, embark from the castle. He knows they are riding to war; he knows she is ready. For perfect means perfect and, while perfect proof is yet to be seen, and perfect cubits have yet to all align, a perfect path has been conceived. In the beginning it was conceived, and at the end it will be seen. 

All along the watchtower, the jokers watched. Some mocked, some guarded, though they knew their place and how they had arrived. So, when Maze Spoilers was announced as the gates opened, they awaited the twist they knew to expect. "It's just bricks." And so each fight their corner, and each corner fights their enemy, until the arrangement was agreed, and the law that allowed it to be treasured was comprehended (The Law of Agreement). While the war waged, with no cards left to play, the curious pair journeyed into the unknown wilds, already laid, but yet to be seen. 

They walked the apocalypses of their enemies, realizing that there was nothing more to be done. A call was heard "play." A single tone replied "The doors to the establishment are locked." "I do not exist, replied twice from outside." The king had not considered this until she said it, but felt at ease. The pair dismounted and began to dig...


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