Video Games and the Flow of Differing Timelines
I was just thinking that the concept of timelines running at different speeds may already be becoming second nature, "instinct," to some, it just might not be easy to consciously notice.
The best example I have right now are video games:
In World of Warcraft, for example, days on each server pass at a set rate, significantly faster than here on Earth, and they do so whether you are there or not. I think that during server resets time does not pass and instead the server boots back up at a specific time of day during the game. This would be an example of a realm that operates on a much quicker timeline, does so even without direct observation, but there are also periods where the passage of time at a set rate desynchronizes with our own timeline, but in calculable ways, and predictable ways if we can identify the underlying reasons for the change.
Skyrim has a similarly sped up timeline, and one where you can cause it to fast forward (in a way you can rewind as well, if you consider loading from prior saves) but time only proceeds while "observed," which is to say while you are playing the game. So here we have a timeline with a consistent and accelerated flow but only when observed. There are also mechanisms within the realm to allow for time to be greatly sped up and reversed, but once understood these could be layered into calculations to compare timelines as well.
There are also a number of online games which do their best to use "real time" to keep their systems in balance. In these systems, however, their measurement of real time can often be accelerated using resources, either in game or using Earth currency. Also, the issue of the server reset persists, but time does not desynchronize when it does. Instead, some realms try to compensate for the loss of time in some way- I have played some where your processes continue even while the realm is inaccessible, I have played some where when the realm boots back up there is a kind of compensation to account for the processes you could not complete during the downtime. So in these cases we have realms that attempt to mirror our timeline, but at a cost of some kind in the processing of the realm- gaps in time, resources dispersed to avoid the realm's collapse (players leaving due to the time gaps) etc. We also see that there is a direct correlation in these places between time, specifically acceleratimg time, and resources; also that this correlation is intentionally linked between Earth and this realm, to the benefit of each party, from their own perspective. Additionally, time gaps in this realm are known and communicated in advance, and generally happen on regular intervals. If enough knowledge of the realm is known, however, even the unexpected gaps might be predicted.
There are many more examples but I wanted to include these few that came to mind to show that there are ways to put into words, and presumably even calculate, how timelines within other realms work. Video games of these kind are a relatively recent phenomenon, perhaps 20-40 years old at this point, meaning that while physicists developing theories about the possibility of parallel and differently flowing realms and timelines before this period would have to imagine these things without personal experience regarding them, physicists that grew up playing video games like these would have a built in feeling, even if only subconsciously, for the various ways differing timelines might operate. I feel like this "instinct" effect will prove invaluable for the understanding of differing timelines. Also, similar latent exposures to concepts that are foreign to the framework of our reality might also allow for examining these complex concepts, which were once completely foreign, with a little more familiarity.
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